Áreas de investigación
Theoretical Computer Science
Computer Graphics and Computer-Aided Design
Control and Systems Engineering
Engineering (all)
Human-Computer Interaction
Information Systems and Management
Métricas
18
Publicaciones
299
Citaciones
8
H-index
6
H5-index
0.29
FCWI
# | Título | Citaciones | Año de publicación |
---|---|---|---|
1 |
Content Modeling in Smart Learning Environments: A systematic literature review |
0 |
2024 |
2 |
Using Design-Based Research for an Academic Dropout and Retention Dashboard |
0 |
2023 |
3 |
Analyzing Feature Importance for a Predictive Undergraduate Student Dropout Model |
1 |
2023 |
4 |
Adoption and impact of a learning analytics dashboard supporting the advisor—Student dialogue in a higher education institute in Latin America |
21 |
2020 |
5 |
Adaptation and evaluation of a learning analytics dashboard to improve academic support at three Latin American universities |
19 |
2020 |
6 |
Towards learning analytics adoption: A mixed methods study of data-related practices and policies in Latin American universities |
22 |
2020 |
7 |
Identifying needs for learning analytics adoption in Latin American universities: A mixed-methods approach |
56 |
2020 |
8 |
An overview of the LALA project |
3 |
2020 |
9 |
Applying the LALA framework for the adoption of a learning analytics tool in Latin America: Two case studies in Ecuador |
2 |
2020 |
10 |
An early warning dropout model in higher education degree programs: A case study in Ecuador |
4 |
2020 |
11 |
A student-oriented tool to support course selection in academic counseling sessions |
2 |
2020 |
12 |
For learners, with learners: Identifying indicators for an academic advising dashboard for students |
15 |
2020 |
13 |
A step by step methodology for software design of a learning analytics tool in Latin America: A case study in Ecuador |
4 |
2019 |
14 |
Gamification through leaderboards: An empirical study in engineering education |
79 |
2019 |
15 |
Gamification in computer programming: Effects on learning, engagement, self-efficacy and intrinsic motivation |
42 |
2017 |
16 |
Gamification and learning performance: A systematic review of the literature |
18 |
2017 |
17 |
Exploring the impact of a tabletop-generated group work feedback on students' collaborative skills |
3 |
2016 |
18 |
A tabletop system to promote argumentation in computer science students |
8 |
2015 |