SOLORZANO ALCÍVAR NAYETH IDALID
Orcid: 0000-0002-5642-334X
Scopus id: 57192008773
Correo:
nsolorza[at]espol.edu.ec
Áreas de investigación
Social Sciences (all)
Computer Networks and Communications
Information Systems
Control and Systems Engineering
Computational Theory and Mathematics
Information Systems and Management
Métricas
25
Publicaciones
73
Citaciones
4
H-index
3
H5-index
0
FCWI
Conteo de citas
Publicaciones por año
# | Título | Citaciones | Año de publicación | Publicado en |
---|---|---|---|---|
1 |
Methodological development and teaching skills based on ICT to improve the level of education in marginal areas of Ecuador |
0 |
2024 |
Proceedings of the LACCEI international Multi-conference for Engineering, Education and Technology |
2 |
Feasibility of Using Serious MIDI-AM Videogames as Resources in Early Childhood Education |
1 |
2023 |
Communications in Computer and Information Science |
3 |
Advanced Metrics to Evaluate Autistic Children’s Attention and Emotions from Facial Characteristics Using a Human-Robot-Game Interface |
0 |
2023 |
Communications in Computer and Information Science |
4 |
Technologies in Inclusive Education for Children with Autism Spectrum Disorder: Experiences of use in developing economies |
1 |
2022 |
RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao |
5 |
Educational Digital Games Evaluation as a Teaching Support Tool in Academic Virtuality |
3 |
2022 |
ACM International Conference Proceeding Series |
6 |
MIDI-AM Videogame Usability in Virtual Learning as a Digital Pedagogical Tool in Emerging Economies |
3 |
2022 |
International Journal of Online Pedagogy and Course Design |
7 |
Metrics for a Human-Robot-Game platform to evaluate attention and emotion in children with ASD |
1 |
2022 |
International Conference on Electrical, Computer, Communications and Mechatronics Engineering, ICECCME 2022 |
8 |
MIDI-AM, serious games for children as supporting tools in educational virtuality for marginal areas of high vulnerability |
3 |
2022 |
Proceedings of the LACCEI international Multi-conference for Engineering, Education and Technology |
9 |
ICT teaching domain in education 4.0 for children´s virtual environments |
0 |
2022 |
RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao |
10 |
Visual Metrics for Educational Videogames Linked to Socially Assistive Robots in an Inclusive Education Framework |
3 |
2022 |
Smart Innovation, Systems and Technologies |
11 |
Midi-am model to identify a methodology for the creation of innovative educational digital games: A proposed serious game methodology based on university research experiences |
0 |
2021 |
Research Anthology on Developments in Gamification and Game-Based Learning |
12 |
Refined metric interpretation in natural language for educational videogames using fuzzy logic |
2 |
2021 |
2021 9th International Conference on Information and Education Technology, ICIET 2021 |
13 |
Natural Language to Facilitate the Analysis of Statistical Evaluation of Educational Digital Games |
1 |
2021 |
Communications in Computer and Information Science |
14 |
Evaluations of Software Developed as Research Tools to Analyze Trends of Educational Videogames Characters |
2 |
2021 |
International Journal on Advanced Science, Engineering and Information Technology |
15 |
Metrics Design of Usability and Behavior Analysis of a Human-Robot-Game Platform: HRG Metrics for LOLY-MIDI |
1 |
2021 |
Communications in Computer and Information Science |
16 |
LOLY 1.0: A Proposed Human-Robot-Game Platform Architecture for the Engagement of Children with Autism in the Learning Process |
9 |
2021 |
Advances in Intelligent Systems and Computing |
17 |
MIDI-AM model to identify a methodology for the creation of innovative educational digital games: A proposed serious game methodology based on university research experiences |
11 |
2020 |
Improving University Reputation Through Academic Digital Branding |
18 |
Adoption of children’s educational video games monitored with dashboards in the cloud |
9 |
2019 |
RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao |
19 |
Developing a dashboard for monitoring usability of educational games apps for children |
12 |
2019 |
ACM International Conference Proceeding Series |
20 |
Applying QCA with fuzzy logic to generate a refined set of factors for information systems adoption: The case of public ecuadorian organization, an example of is adoption in emerging economies |
2 |
2019 |
International journal of online and biomedical engineering |
21 |
Using fuzzy logic in QCA for the selection of relevant is adoption drivers in emerging economies |
0 |
2018 |
ACM International Conference Proceeding Series |
22 |
Understanding Subjective Aspects in the Use of Human Computer Interface for Government Information Systems: A Reflexive Analysis |
4 |
2017 |
ACM International Conference Proceeding Series |
23 |
Fuzzy QCA applicability for a refined selection of drivers affecting IS adoption: The case for Ecuador. Fuzzy control & decision making/support |
2 |
2017 |
2016 IEEE Latin American Conference on Computational Intelligence, LA-CCI 2016 - Proceedings |
24 |
A pluralistic methodology for a refined selection of drivers influencing information system adoption in public organizations: The case for Ecuador |
1 |
2016 |
25th International Conference on Information Systems Development, ISD 2016 |
25 |
Effectiveness of using pluralist methodology in information system adoption studies: Position paper: Is qualitative - Quantitative method |
2 |
2014 |
Asia-Pacific World Congress on Computer Science and Engineering, APWC on CSE 2014 |
Métricas
En ejecución
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