SOLORZANO ALCÍVAR NAYETH IDALID

FADCOM

Orcid: 0000-0002-5642-334X

Scopus id: 57192008773

Google Scholar

Correo:

nsolorza[at]espol.edu.ec

Áreas de investigación

Social Sciences (all)

Computer Networks and Communications

Information Systems

Control and Systems Engineering

Computational Theory and Mathematics

Information Systems and Management

Métricas
25

Publicaciones

73

Citaciones

4

H-index

3

H5-index

0

FCWI

Conteo de citas

Publicaciones por año

# Título Citaciones Año de publicación Publicado en
1

Methodological development and teaching skills based on ICT to improve the level of education in marginal areas of Ecuador

0

2024

Proceedings of the LACCEI international Multi-conference for Engineering, Education and Technology

2

Feasibility of Using Serious MIDI-AM Videogames as Resources in Early Childhood Education

1

2023

Communications in Computer and Information Science

3

Advanced Metrics to Evaluate Autistic Children’s Attention and Emotions from Facial Characteristics Using a Human-Robot-Game Interface

0

2023

Communications in Computer and Information Science

4

Technologies in Inclusive Education for Children with Autism Spectrum Disorder: Experiences of use in developing economies

1

2022

RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao

5

Educational Digital Games Evaluation as a Teaching Support Tool in Academic Virtuality

3

2022

ACM International Conference Proceeding Series

6

MIDI-AM Videogame Usability in Virtual Learning as a Digital Pedagogical Tool in Emerging Economies

3

2022

International Journal of Online Pedagogy and Course Design

7

Metrics for a Human-Robot-Game platform to evaluate attention and emotion in children with ASD

1

2022

International Conference on Electrical, Computer, Communications and Mechatronics Engineering, ICECCME 2022

8

MIDI-AM, serious games for children as supporting tools in educational virtuality for marginal areas of high vulnerability

3

2022

Proceedings of the LACCEI international Multi-conference for Engineering, Education and Technology

9

ICT teaching domain in education 4.0 for children´s virtual environments

0

2022

RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao

10

Visual Metrics for Educational Videogames Linked to Socially Assistive Robots in an Inclusive Education Framework

3

2022

Smart Innovation, Systems and Technologies

11

Midi-am model to identify a methodology for the creation of innovative educational digital games: A proposed serious game methodology based on university research experiences

0

2021

Research Anthology on Developments in Gamification and Game-Based Learning

12

Refined metric interpretation in natural language for educational videogames using fuzzy logic

2

2021

2021 9th International Conference on Information and Education Technology, ICIET 2021

13

Natural Language to Facilitate the Analysis of Statistical Evaluation of Educational Digital Games

1

2021

Communications in Computer and Information Science

14

Evaluations of Software Developed as Research Tools to Analyze Trends of Educational Videogames Characters

2

2021

International Journal on Advanced Science, Engineering and Information Technology

15

Metrics Design of Usability and Behavior Analysis of a Human-Robot-Game Platform: HRG Metrics for LOLY-MIDI

1

2021

Communications in Computer and Information Science

16

LOLY 1.0: A Proposed Human-Robot-Game Platform Architecture for the Engagement of Children with Autism in the Learning Process

9

2021

Advances in Intelligent Systems and Computing

17

MIDI-AM model to identify a methodology for the creation of innovative educational digital games: A proposed serious game methodology based on university research experiences

11

2020

Improving University Reputation Through Academic Digital Branding

18

Adoption of children’s educational video games monitored with dashboards in the cloud

9

2019

RISTI - Revista Iberica de Sistemas e Tecnologias de Informacao

19

Developing a dashboard for monitoring usability of educational games apps for children

12

2019

ACM International Conference Proceeding Series

20

Applying QCA with fuzzy logic to generate a refined set of factors for information systems adoption: The case of public ecuadorian organization, an example of is adoption in emerging economies

2

2019

International journal of online and biomedical engineering

21

Using fuzzy logic in QCA for the selection of relevant is adoption drivers in emerging economies

0

2018

ACM International Conference Proceeding Series

22

Understanding Subjective Aspects in the Use of Human Computer Interface for Government Information Systems: A Reflexive Analysis

4

2017

ACM International Conference Proceeding Series

23

Fuzzy QCA applicability for a refined selection of drivers affecting IS adoption: The case for Ecuador. Fuzzy control & decision making/support

2

2017

2016 IEEE Latin American Conference on Computational Intelligence, LA-CCI 2016 - Proceedings

24

A pluralistic methodology for a refined selection of drivers influencing information system adoption in public organizations: The case for Ecuador

1

2016

25th International Conference on Information Systems Development, ISD 2016

25

Effectiveness of using pluralist methodology in information system adoption studies: Position paper: Is qualitative - Quantitative method

2

2014

Asia-Pacific World Congress on Computer Science and Engineering, APWC on CSE 2014

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